Commits

A list of all commits to the current development version

(All times in UTC)

PAGE 1 OF 12

Saturday, 19. September 2020

JNI

01:20 - 0.34.9

Campaign fixes

3 assets updated, 0 assets deleted

JNI

00:46 - 0.34.9

Campaign backend updates

21 assets updated, 0 assets deleted

Thursday, 17. September 2020

JNI

16:31 - 0.34.9

Campaign inventory panel improvements

8 assets updated, 0 assets deleted

JNI

00:33 - 0.34.9

Improved equipment selection settings for campaigns: Campaign inventory, from battle, selected, restricted, unrestricted

5 assets updated, 0 assets deleted

Wednesday, 16. September 2020

JNI

23:21 - 0.34.9

Implemented campaign thumbnails
Fixed bugs related to new campaign UI
Fixed horizontal UI lists (spawner UI)

11 assets updated, 0 assets deleted

Monday, 14. September 2020

JNI

21:47 - master

Bug fixes

7 assets updated, 0 assets deleted

JNI

19:50 - 0.34.9

Campaign UI changes part 1

13 assets updated, 0 assets deleted

Sunday, 13. September 2020

JNI

17:11 - master

Possible bug fixes

2 assets updated, 0 assets deleted

JNI

00:18 - 0.34.9

Added 2 balaclavas
Improved equipment preview rendering at night
AI can see through glass now

26 assets updated, 0 assets deleted

Friday, 11. September 2020

JNI

00:08 - master

Bug fixes

7 assets updated, 0 assets deleted

Thursday, 10. September 2020

JNI

00:13 - master

Refactored equipment render settings validation
Fixed loading bugs related to new rendering options

20 assets updated, 0 assets deleted

Wednesday, 09. September 2020

JNI

17:30 - master

Smoothness/Metallic settings for clothing
Pirate hat
Wild west vest as armor
Future ammo color variants

149 assets updated, 0 assets deleted

Tuesday, 08. September 2020

JNI

17:23 - master

Metallic/Smoothness settings for armor

18 assets updated, 0 assets deleted

Saturday, 05. September 2020

JNI

23:44 - master

Improved ingame workshop content loading time
Fixed bullet/glass penetration
Reach point target can be placed on objects
Fixed prefab workshop subscription icon errors

23 assets updated, 0 assets deleted

Thursday, 03. September 2020

JNI

20:00 - master

Fixed visibility problems related to ammo crates

2 assets updated, 0 assets deleted

Wednesday, 02. September 2020

JNI

17:57 - master

Bug fixes

11 assets updated, 0 assets deleted

Monday, 31. August 2020

JNI

17:27 - master

Updated WMC integration
Bug fixes

33 assets updated, 0 assets deleted

Wednesday, 26. August 2020

JNI

14:45 - master

WW2 radio functionality
Bug fixes
TimeController::SetTimeScale async workaround

33 assets updated, 0 assets deleted

JNI

01:13 - master

WW2 radio model and preparation

31 assets updated, 0 assets deleted

Tuesday, 25. August 2020

JNI

23:13 - melee-rework

Defend code

3 assets updated, 0 assets deleted

Monday, 24. August 2020

JNI

15:38 - melee-rework

Attack directions are determined by the mouse movement
HUD attack direction indicator

11 assets updated, 0 assets deleted

JNI

13:34 - melee-rework

Bug fixes on the wrong branch :frowning:

3 assets updated, 0 assets deleted

JNI

11:17 - master

Bug fixes

3 assets updated, 0 assets deleted

Wednesday, 19. August 2020

JNI

20:38 - master

Fixed custom unit creator problems

0 assets updated, 0 assets deleted

JNI

15:18 - development

Updated rifle animations

20 assets updated, 0 assets deleted

Sunday, 16. August 2020

JNI

21:53 - development

Fixed rotation snapping for standing ranged AIs

2 assets updated, 0 assets deleted

JNI

17:22 - development

Custom corpse editor/runtime support

22 assets updated, 0 assets deleted

Saturday, 15. August 2020

JNI

16:17 - master

Bug fixes

75 assets updated, 0 assets deleted

Friday, 14. August 2020

JNI

17:21 - development

Custom corpse creator

220 assets updated, 0 assets deleted

Thursday, 13. August 2020

JNI

22:56 - master

Bug fixes

24 assets updated, 0 assets deleted

Friday, 07. August 2020

JNI

23:41 - development

Added animation mode settings (Loop, reverse, end, end kill)

7 assets updated, 0 assets deleted

JNI

20:44 - development

Decreased shotgun spread by 50%
Grenades/Weapons will now be thrown towards the look direction in 1st/3rd person
Holding the grenade throw key will now preview a throw curve and slightly increase the throw force over time

14 assets updated, 0 assets deleted

JNI

19:41 - development

Player controls refactoring

40 assets updated, 0 assets deleted

Thursday, 06. August 2020

JNI

23:39 - development

Bug fixes

13 assets updated, 0 assets deleted

JNI

22:27 - master

Navigation adjustments and automated tests

27 assets updated, 0 assets deleted

JNI

14:19 - development

Bug fixes

29 assets updated, 0 assets deleted

Monday, 03. August 2020

JNI

00:03 - development

Fixed axe thrower hit detection
Fixed object dependency destructions
Fixed default Conquest/Koth spawning
Fixed unarmed skeleton unit legs

8 assets updated, 0 assets deleted

Sunday, 02. August 2020

JNI

22:41 - development

Fixed ragdoll stretching bug

0 assets updated, 0 assets deleted

JNI

20:55 - development

Alpha 0.34.6

4 assets updated, 0 assets deleted

JNI

19:38 - development

Bug fixes
Allow placement of units on stairs

147 assets updated, 0 assets deleted

Saturday, 01. August 2020

JNI

19:00 - development

Fixed various horse AI bugs and adjusted their movement to make them slightly more passive
Melee units will now correctly attack horse units

6 assets updated, 0 assets deleted

JNI

01:29 - development

Bug fixes

10 assets updated, 0 assets deleted

Friday, 31. July 2020

JNI

22:19 - development

Killed riders will now fall off their horses
Horses without riders will now randomly run around

10 assets updated, 0 assets deleted

JNI

15:22 - development

Added ragdoll inertia for melee weapon hits
G36 rifle (WMC reward)

87 assets updated, 0 assets deleted

Thursday, 30. July 2020

JNI

23:26 - development

Updated engine and dependencies

3 assets updated, 0 assets deleted

JNI

22:54 - development

Limb damage reduction is now calculated correctly with armor
Improved ragdoll movement when units die while running

6 assets updated, 0 assets deleted

JNI

21:50 - development

Units will now move much slower when turning around
Units will slightly accelerate when starting to move
Melee AI units will now attack faster after an attack got blocked

7 assets updated, 0 assets deleted

Wednesday, 29. July 2020

JNI

00:02 - development

Custom passive unit animation playback performance improvements

5 assets updated, 0 assets deleted

Tuesday, 28. July 2020

JNI

21:00 - development

Implemented custom passive unit functionality
Released hostages will now use the AI system to follow the player

35 assets updated, 0 assets deleted

JNI

18:14 - development

Fixed assembly reference compile errors

8 assets updated, 0 assets deleted

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