Commits

A list of all commits to the current development version

(Times in UTC)

PAGE 1 OF 14

Tuesday, 01. December 2020

JNI

02:09 - dev

Added unlimited patrol points for units
Added default and guard mode option after the patrol path is completed
Units will now skip non traversable patrol path nodes

24 assets updated, 0 assets deleted

Monday, 30. November 2020

JNI

23:27 - dev

Fixed wall targeting of battering rams
Removed buildings from melee AI target queues

5 assets updated, 0 assets deleted

JNI

19:13 - dev

Arrows now have a chance to penetrate and get stuck in a shield
Large calibers can penetrate shields

34 assets updated, 0 assets deleted

JNI

18:38 - dev

AI shield usage while getting shot

10 assets updated, 0 assets deleted

JNI

16:06 - master

Bug fixes

12 assets updated, 0 assets deleted

Wednesday, 25. November 2020

JNI

21:12 - dev

Settings refactor
Settings for attack direction indicators and attack direction sensitivity

79 assets updated, 0 assets deleted

JNI

17:27 - dev

Character middle

2 assets updated, 0 assets deleted

JNI

16:05 - dev

More AI timing adjustments
Improved shield hit detection

36 assets updated, 0 assets deleted

JNI

14:09 - dev

Fixed melee AI animation snapping cases

4 assets updated, 0 assets deleted

Tuesday, 24. November 2020

JNI

21:31 - dev

Reverse animations when attacks getting blocked
Improved hit detection

26 assets updated, 0 assets deleted

JNI

17:22 - dev

Fixed some melee hit detection problems
Fixed melee AI animation snapping

7 assets updated, 0 assets deleted

JNI

15:40 - dev

Two hand melee weapon animations

11 assets updated, 0 assets deleted

Monday, 23. November 2020

JNI

21:44 - master

Updated web storage paths

3 assets updated, 0 assets deleted

JNI

16:30 - dev

Added blood splashes to melee weapon hits
Added melee weapon dismemberment probabilities

55 assets updated, 0 assets deleted

JNI

13:34 - dev

Added different anti aliasing settings to the graphic settings (off by default)

6 assets updated, 0 assets deleted

Thursday, 19. November 2020

JNI

20:53 - dev

Faster defense
Improved melee weapon throwing

6 assets updated, 0 assets deleted

JNI

18:55 - dev

Melee attack speed based on weapon weight

59 assets updated, 0 assets deleted

JNI

17:54 - dev

Adjustments

8 assets updated, 0 assets deleted

Wednesday, 18. November 2020

JNI

22:18 - master

Bug fixes

10 assets updated, 0 assets deleted

JNI

19:47 - dev

Blocking an attack will cause the attacking unit to be stunned for a split second

4 assets updated, 0 assets deleted

JNI

17:13 - dev

Melee AI attack blocking

9 assets updated, 0 assets deleted

JNI

16:00 - dev

New one hand melee weapon attack, directional blocking and direction shield blocking animations

12 assets updated, 0 assets deleted

Tuesday, 17. November 2020

JNI

16:48 - master

Bug fixes

3 assets updated, 0 assets deleted

Monday, 16. November 2020

JNI

12:13 - master

Reduced air vehicle armor
Increased flak cannon damage
Anti air vehicles and AA units will now target ai vehicles correctly

38 assets updated, 0 assets deleted

JNI

01:12 - master

Merge development into master

0 assets updated, 0 assets deleted

JNI

01:10 - dev

Object placement adjustments for notes

23 assets updated, 0 assets deleted

Friday, 13. November 2020

JNI

17:50 - dev

Custom text object save model, editor settings and runtime support
Changed selected object material from Transparent queue to AlphaTest to fix rendering of transparent selected objects

122 assets updated, 0 assets deleted

JNI

01:34 - dev

Missing subscribed prefab icons will now be downloaded instead of generated
Improved overall loading speed of subscribed workshop content

4 assets updated, 0 assets deleted

JNI

00:09 - dev

Rescaling textures on the GPU which reduces game startup times when having many custom units/prefabs and also reduces lag when loading workshop thumbnail images.

6 assets updated, 0 assets deleted

Thursday, 12. November 2020

JNI

19:12 - dev

Maul weapon

73 assets updated, 0 assets deleted

JNI

14:01 - dev

Engine update

4 assets updated, 0 assets deleted

JNI

00:39 - dev

Some ladder improvements

7 assets updated, 0 assets deleted

Wednesday, 11. November 2020

JNI

23:16 - dev

Picking up key items
Unlocking of doors

10 assets updated, 0 assets deleted

Tuesday, 10. November 2020

JNI

22:47 - dev

Bug fixes

9 assets updated, 0 assets deleted

JNI

22:02 - dev

Spawner spawn limits can now be limited to blue/red/zombie units
Destruction settings for unit spawners

10 assets updated, 0 assets deleted

Saturday, 07. November 2020

JNI

03:08 - dev

Door key items

145 assets updated, 0 assets deleted

Friday, 06. November 2020

JNI

03:02 - dev

Doors will no longer close/open automatically.
Players have to use the interact key

26 assets updated, 0 assets deleted

JNI

01:45 - ai-visibility-v2

This is not the right way to changethe AI :(

139 assets updated, 0 assets deleted

Tuesday, 03. November 2020

JNI

18:47 - ai-visibility-v2

Terrain detection

18 assets updated, 0 assets deleted

JNI

00:59 - ai-visibility-v2

Capsule detection

17 assets updated, 0 assets deleted

Monday, 02. November 2020

JNI

21:28 - ai-visibility-v2

Simplified dynamic obstacle hit detection and management

7 assets updated, 0 assets deleted

JNI

21:05 - ai-visibility-v2

Dynamic chunks

16 assets updated, 0 assets deleted

JNI

17:37 - master

Bug fixes

14 assets updated, 0 assets deleted

Sunday, 01. November 2020

JNI

01:18 - main-menu

High culture menu scene

10 assets updated, 0 assets deleted

Saturday, 31. October 2020

JNI

01:40 - main-menu

Fixed scene lighting
Changed future camera path

10 assets updated, 0 assets deleted

JNI

00:08 - ai-visibility-v2

Static obstacle visibility test

2 assets updated, 0 assets deleted

Friday, 30. October 2020

JNI

22:24 - ai-visibility-v2

Store obstacle and chunk refs

6 assets updated, 0 assets deleted

Thursday, 29. October 2020

JNI

22:45 - ai-visibility-v2

Store obstacles across more than 8 chunks

0 assets updated, 0 assets deleted

JNI

21:57 - ai-visibility-v2

Fixed some calculations in certain cases
Restructured data layout

5 assets updated, 0 assets deleted

JNI

19:50 - ai-visibility-v2

Ray chunk traversal algorithm

5 assets updated, 0 assets deleted