Commits

A list of all commits to the current development version

(All times in UTC)

PAGE 1 OF 10

Tuesday, 07. July 2020

JNI

17:08 - development

Vehicle tire animation
Vehicle weapon visiblity test

12 assets updated, 0 assets deleted

JNI

14:59 - development

[Hidden]

29 assets updated, 0 assets deleted

Monday, 06. July 2020

JNI

18:28 - development

Increased max terrain height
Slightly reduced navigation generation RAM usage

6 assets updated, 0 assets deleted

JNI

16:47 - development

[Hidden]

41 assets updated, 0 assets deleted

JNI

12:25 - development

[Hidden]

10 assets updated, 0 assets deleted

Sunday, 05. July 2020

JNI

22:13 - development

Increased max conquest flag amount to 10
Added direct text input to ticket/unit amount settings
Added None gamemode without any objective

12 assets updated, 0 assets deleted

JNI

19:50 - development

Removed navigation system layers since they are no longer needed

23 assets updated, 0 assets deleted

JNI

00:44 - development

Navigation system preparations

162 assets updated, 0 assets deleted

Saturday, 04. July 2020

JNI

22:16 - development

Object vehicle variants are no longer functional

18 assets updated, 0 assets deleted

Friday, 03. July 2020

JNI

14:19 - development

More updated vehicles

22 assets updated, 0 assets deleted

Thursday, 02. July 2020

JNI

18:34 - development

Added tank weapon calibers
Added tank armor
Reimplemented some vehicles

90 assets updated, 0 assets deleted

Wednesday, 01. July 2020

JNI

00:00 - development

Vehicle range settings support

6 assets updated, 0 assets deleted

Tuesday, 30. June 2020

JNI

14:03 - development

Reduced RAM usage

24 assets updated, 0 assets deleted

Monday, 29. June 2020

JNI

21:43 - development

Directory support for battles, prefabs and units

9 assets updated, 0 assets deleted

JNI

15:46 - master

Reduced navigation system RAM usage
Fixed bugs related to navigation on high objects

7 assets updated, 0 assets deleted

JNI

12:15 - master

Bug fixes

17 assets updated, 0 assets deleted

Sunday, 28. June 2020

JNI

23:00 - experimental

Unit creator bone rendering and selection
Translation and rotation handles

598 assets updated, 0 assets deleted

Friday, 26. June 2020

JNI

15:42 - master

Fixed navigation on custom ice oceans

2 assets updated, 0 assets deleted

JNI

12:30 - master

More reliable copying of buildings

0 assets updated, 0 assets deleted

Thursday, 25. June 2020

JNI

22:15 - development

Vehicle targeting stuff

4 assets updated, 0 assets deleted

JNI

21:30 - master

Fixed a bug that prevented placement of copied objects in some cases
Fixed road nodes on raised terrain

3 assets updated, 0 assets deleted

JNI

20:55 - development

More vehicle targeting settings

4 assets updated, 0 assets deleted

JNI

20:05 - development

Implemented basic ground vehicle weapon system
Modified unit targeting for vehicle units

20 assets updated, 0 assets deleted

Wednesday, 24. June 2020

JNI

21:50 - master

Fixed a bug that caused the selection effect to stay visible at certain distances
Fixed backpack equipment slot for skeletons

3 assets updated, 0 assets deleted

JNI

17:22 - master

Added an option for flags to only spawn units on the terrain
Fixed overwriting of player loadouts in the main menu

9 assets updated, 0 assets deleted

JNI

16:50 - development

Removed all code related to ground vehicles

23 assets updated, 0 assets deleted

JNI

16:14 - development

Fixed that ships could get stuck in their paths
Fixed one bug that allowed ships to enter the terrain

4 assets updated, 0 assets deleted

JNI

14:56 - development

Linear ship rotation
Ships only board other ships if there are units that can enter the ship
Fixed ship rotation jittering

10 assets updated, 0 assets deleted

JNI

13:01 - development

Ships now choose the best attack side instead of a random one
Units will now look at the boarding direction so that the fov doesnt block targets
Fixed ship rotations while boarding

3 assets updated, 0 assets deleted

Tuesday, 23. June 2020

JNI

22:35 - master

Fixed wrong floating point calculation that resulted in infinity attack cooldowns for some units

0 assets updated, 0 assets deleted

JNI

20:00 - development

Move ship movement fixes

2 assets updated, 0 assets deleted

JNI

17:22 - development

Fixed ship movement pathing overflow
Rewrite of ship movement functionality

6 assets updated, 0 assets deleted

JNI

14:38 - master

Apartment building navigation fixes

4 assets updated, 0 assets deleted

JNI

14:20 - development

Fixed melee unit targeting on ships

50 assets updated, 0 assets deleted

JNI

13:31 - development

Increased zombie hit detection tolerance

8 assets updated, 0 assets deleted

JNI

13:03 - development

Randomized melee AI attack timing
Animation canceling when hitting shields, weapons and armor

3 assets updated, 0 assets deleted

JNI

12:35 - development

-

74 assets updated, 0 assets deleted

Monday, 22. June 2020

JNI

23:02 - master

Fixed more stair navigation problems
Fixed freezes when deleting modular parts that are far away from a foundation

16 assets updated, 0 assets deleted

JNI

20:41 - master

Fixed ranged AI visibility

3 assets updated, 0 assets deleted

JNI

19:39 - multiplayer

Debugging stuff

8 assets updated, 0 assets deleted

Sunday, 21. June 2020

JNI

23:25 - experimental

Custom unit creator support for passive unit settings
Custom animation structures

16 assets updated, 0 assets deleted

Thursday, 18. June 2020

JNI

16:22 - master

Fixed clothing visual bugs in first person with some weapons

24 assets updated, 0 assets deleted

JNI

15:48 - master

Helicopters will now try to keep distance to the terrain based on the terrain height

4 assets updated, 0 assets deleted

JNI

15:21 - master

Small walls at the edge of floors will no longer block navigation

11 assets updated, 0 assets deleted

JNI

14:15 - master

Fixed AI path backtrace trimming
Unit hair

50 assets updated, 0 assets deleted

Wednesday, 17. June 2020

JNI

23:38 - master

Custom melee units will determine the attack ranges automatically
Editor position change handles

166 assets updated, 0 assets deleted

JNI

16:04 - master

Deletion of flying modular building parts
Updated runtime destruction

9 assets updated, 0 assets deleted

JNI

12:45 - master

Fixed various unit/object replacement bugs after deleting objects and changing the terrain

8 assets updated, 0 assets deleted

Tuesday, 16. June 2020

JNI

19:46 - master

Fixed slow prefab placement with modular system v2
Fixed prefab placement dependency ignore error

2 assets updated, 0 assets deleted

JNI

18:57 - master

LOD group support for editor selection effect

6 assets updated, 0 assets deleted

HERE

JNI Games @ 2019 All Rights Reserved. Privacy Policy