Commits

A list of all commits to the current development version

(All times in UTC)

PAGE 3 OF 11

Tuesday, 16. June 2020

JNI

17:23 - master

Added inverse roof edge
Added metal and rusty metal building parts

280 assets updated, 0 assets deleted

Monday, 15. June 2020

JNI

16:42 - master

3x higher fire dps
Fixed modular dependency update
Fixed modular replacement algorithm

4420 assets updated, 0 assets deleted

Sunday, 14. June 2020

JNI

23:07 - master

Added laser rifle
Added pitch resin
Added s4 and a12 rifles

88 assets updated, 0 assets deleted

Saturday, 13. June 2020

JNI

19:22 - master

Loading/Saving of player equipment in the main menu
Fixed navigation preview in the prefab creator

10 assets updated, 0 assets deleted

JNI

15:33 - master

Remaining bug fixes from version 0.33
Custom unit creator values can now directly typed in text fields
Single objects can now be deselected by clicking shift/ctrl on them again

31 assets updated, 0 assets deleted

Tuesday, 09. June 2020

JNI

19:41 - master

Engine update

2 assets updated, 0 assets deleted

Monday, 25. May 2020

JNI

20:14 - master

Updated building rules on wood and stone objects

15 assets updated, 0 assets deleted

JNI

19:58 - master

Wood and stone variations of the new building parts
Fixed navigation generation around some objects
Fixed conquest HUD bug

176 assets updated, 0 assets deleted

Saturday, 23. May 2020

JNI

16:24 - master

Added concrete rampart wall, floor with ladder, 3 stair variants

28 assets updated, 0 assets deleted

JNI

14:53 - master

Wall stacking
Floor attaching to walls
Pillar stacking

8 assets updated, 0 assets deleted

JNI

12:14 - master

Fixed crashes when using the UI after a battle ended

4 assets updated, 0 assets deleted

Thursday, 21. May 2020

JNI

17:03 - master

Merged AI backend changes and latest fixes into AncientWarfare3/master

0 assets updated, 0 assets deleted

JNI

16:58 - master

Adjsuted AI priority settings

3 assets updated, 0 assets deleted

JNI

16:51 - master

Fixed ladder node field updating

3 assets updated, 0 assets deleted

JNI

16:16 - master

Removed old systems for detecting if areas are walkable or not
Removed building cluster calculations
Removed not used AI classifications related to walkable regions

14 assets updated, 0 assets deleted

Sunday, 17. May 2020

JNI

17:39 - master

Use node fields for some unit targeting methods

11 assets updated, 0 assets deleted

JNI

16:17 - master

Merged 0.33.14.1 fixes into AncientWarfare3/ai

0 assets updated, 0 assets deleted

JNI

15:53 - master

Bug fixes

7 assets updated, 0 assets deleted

JNI

00:22 - master

Bug fixes

13 assets updated, 0 assets deleted

Thursday, 14. May 2020

JNI

21:18 - master

Dynamic node field classification updates v1.0

3 assets updated, 0 assets deleted

Sunday, 10. May 2020

JNI

19:56 - master

Merged 0.33.13 fixes into AncientWarfare3/ai

0 assets updated, 0 assets deleted

Saturday, 09. May 2020

JNI

19:38 - master

Bug fixes

15 assets updated, 0 assets deleted

Thursday, 07. May 2020

JNI

20:47 - master

Node fields will now reconnect and merge areas when an object gets destroyed

5 assets updated, 0 assets deleted

JNI

16:40 - master

A working piece of code :smile_cat:

4 assets updated, 0 assets deleted

Monday, 04. May 2020

JNI

22:26 - master

Bug fixes

3 assets updated, 0 assets deleted

JNI

13:29 - master

Merged 0.33.12.1 bug fixes into AncientWarfare3/master

0 assets updated, 0 assets deleted

JNI

13:02 - master

-

5 assets updated, 0 assets deleted

Sunday, 03. May 2020

JNI

21:18 - master

Merge pull request #7 from AncientWarfare3/modular-building-v2

0 assets updated, 0 assets deleted

JNI

20:05 - master

Alpha 0.33.12

2 assets updated, 0 assets deleted

JNI

16:58 - master

Version 0.33.11 bug fixes

7 assets updated, 0 assets deleted

JNI

13:22 - master

Bug fixes for update 0.33.12

28 assets updated, 0 assets deleted

Saturday, 02. May 2020

JNI

23:16 - master

Adjusted batch pass object settings
Optimized future fence, container and furniture materials

155 assets updated, 0 assets deleted

JNI

20:56 - master

Implemented batch passes for objects on terrain and objects on other objects, if both objects can not be destroyed.

7 assets updated, 0 assets deleted

JNI

16:08 - master

Modular foundations and foundation stairs are no longer destructible

11 assets updated, 0 assets deleted

JNI

15:34 - master

Added an option to preview the AI navigation areas in the editor
TODO: Fix rendering of non triangle neighbour connection

16 assets updated, 0 assets deleted

JNI

01:18 - master

Async steam workshop battle loading
Minor steam workshop UI polishing

12 assets updated, 0 assets deleted

JNI

00:17 - master

Bug fixes

18 assets updated, 0 assets deleted

Friday, 01. May 2020

JNI

21:51 - master

Improved editor cpu performance and RAM usage
-No more physic calculations
-No more destruction data-
-Reduced LateUpdate scroll area amount
Road editor shows road and node index now
Buffed flashbang (2.6m to 10m range, 3-5 to 4-6 seconds duration)

27 assets updated, 0 assets deleted

JNI

16:46 - master

Added environment counter in the editor
Improved battle start and end UI

31 assets updated, 0 assets deleted

Wednesday, 29. April 2020

JNI

20:01 - master

Slightly optimized the rendering performance of placed environment objects

4 assets updated, 0 assets deleted

JNI

00:19 - master

Editor notification area
Unit amount warning

11 assets updated, 0 assets deleted

Tuesday, 28. April 2020

JNI

20:27 - master

Added night vision effect when the player is wearing one

26 assets updated, 0 assets deleted

Monday, 27. April 2020

JNI

23:20 - master

New beach environment sound
Improved grass performance
Fixed duplicated foundation/floor height reset bug
Combine batch passes structures

12 assets updated, 0 assets deleted

JNI

16:22 - master

Improved unit manager thread synchronization to remove unnecessary cpu time for calculating not used data.

2 assets updated, 0 assets deleted

JNI

15:07 - master

Reduced unit manager main thread cpu time by using fast null checks by caching the native object destruction callback result

9 assets updated, 0 assets deleted

Sunday, 26. April 2020

JNI

21:37 - master

Bug fixes

23 assets updated, 0 assets deleted

JNI

20:34 - master

Fixed wrong AI/Movement agent synchronization that could cause units to walk to units that already died.

3 assets updated, 0 assets deleted

JNI

19:52 - master

Fixed that non destructable objects kept blocking areas of other object surfaces if the object below forced a destruction.

2 assets updated, 0 assets deleted

JNI

19:23 - master

Improved stage 2 algorithm for detection of walkable terrain without using physic queries

4 assets updated, 0 assets deleted

Friday, 24. April 2020

JNI

16:55 - master

Removed vehicle starting option from player
Added saving/loading of player equipment sets

12 assets updated, 0 assets deleted

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